Repeat () (block)
If a decimal is put in, the number is rounded up.
This block has a slight delay, so for optimum speed of execution, single frame block stacks should be used.
As this block loops pieces of code, it is widely used for saving space and time. Some common uses are:
- Repeating code — using the Repeat () block (and the Repeat Until () block) can save a lot of scripting.
repeat (10) change [variable v] by (1) next costume if <touching [Wall v]?> then clear broadcast [Reload v] else stamp end
- Animation — rather than coding each costume change and delay individually, the Repeat () block (with the Next Costume block) can be used. This saves a lot of scripting.
repeat (8) wait (0.05) secs next costume
- Continuous checks — a sprite can continuously move and sense, for example.
repeat (20) change y by (3) if <touching [edge v]?> then change [color v] effect by (75)
- Main article: List of Block Workarounds
This block can be replicated with the following code:
set [counter v] to (0) repeat until <(counter) = (number of times)> . . . change [counter v] by (1)