|This article or section contains information about a feature from a future version of Scratch that is unreleased and is subject to change. Please cite any info added in order to prevent speculation.|
List of Audio Effects
The echo effect causes an echo in the sound being played from that sprite. Common uses for this would be in caves to simulate the echo off cave walls, or using echo to make music spookier.
The pan effect causes the audio to shift towards the left or right output track, depending on the value of the effect (i.e. positive values shift audio to the right, negative values shift audio to the left).
Similar to echo, reverb causes the audio to reverberate. Common uses are the same as echo.
The pitch effect warps the pitch upwards or downwards depending on the value of the effect (i.e. positive values shift audio higher in pitch, negative values shift audio lower in pitch).
The fuzz effect causes audio to become much more staticky and generally decreases audio quality deliberately.
The robot effect metalles audio, causing it to sound robotic. An example use of this effect would be to record a human voice and play it with this effect to simulate a robot's voice.