Library

A Library is a group of classes or functions that are used to program in a specific area. An application programming interface (API) is the interface to the library. Libraries are useful because they abstract away from implementation details and allow programmers to code without needing to understand the inner workings.

Block Packs

Block packs(commonly referred to as engines) are projects that contain custom blocks for the use in other projects. Function libraries are made because a user specializes in a certain area. For example, a Scratcher might make a 3D engine to allow others to easily create 3D projects.

Libraries in other Programming Languages

C and C++

In C and C++, libraries are accessed using the #include preprocessor directive. Conventionally, header (.h, .hpp) files contain declarations are #included, but the source (.c, .cpp) files containing the corresponding definitions are not. To alleviate multiple includes, header files use include guards, the introduction of macros that are used for determining if the file has already been #included.

Java

In Java, packages of classes are accessed with the import statement.

  • This page was last modified on 16 February 2018, at 01:43.