Repeat () (block)

Repeat ()
2.0 Repeat ().png
Category Control
Type C

The Repeat () block is a Control block and a C block. Blocks held inside this block will loop a given amount of times, before allowing the script to continue.

If a decimal is put in, the number is rounded up.

This block has a slight delay, so for optimum speed of execution, Single Frame block stacks should be used.

How to Write it in the Forums or Wiki

  • repeat (10)


Example Uses

As this block loops pieces of code, it is widely used for saving space and time. Some common uses are:

  • Repeating code — using the Repeat () block (and the Repeat Until () block) can save a lot of scripting.
repeat (10)
 change [variable v] by (1)
 next costume
 if <touching [Wall v]?> then
  broadcast [Reload v]
  • Animation — rather than coding each costume change and delay individually, the Repeat () block (with the Next Costume block) can be used. This can reduce unnecessary scripting.
repeat (8)
 wait (0.05) secs
 next costume
  • Continuous checks — a sprite can continuously move and sense, for example.
repeat (20)
 change y by (3)
 if <touching [edge v]?> then
  change [color v] effect by (75)
  • Putting one repeat () block inside another is called "nesting". The total repetitions will be the two repeat () block inputs' product. In this case, the nested loops draw 10 times 10, or 100 dots.
set pen size to (2)
go to x:(-100) y:(100)
repeat (10)
    repeat (10)
        pen down
        pen up
        change x by (20)
    set x to (-100)
    change y by (-20)


Main article: List of Block Workarounds

This block can be replicated with the following code:

set [counter v] to (0)
repeat until <(counter) = (number of times)>
 . . .
 change [counter v] by (1)

See Also

  • This page was last modified on 24 July 2017, at 01:24.